* {
  box-sizing: border-box;
  margin: 0;
  padding: 0;
}

html, body {
  overflow: hidden;
  height: 100%;
}

@font-face {
  font-family: "SingleFighter";
  src: url("fonts/SingleFighter-Yz3qL.otf") format("opentype");
  font-display: swap;
}

@font-face {
  font-family: "SingleFighterAlt";
  src: url("fonts/SingleFighter-Yz3qL.otf") format("opentype");
  font-display: swap;
}

@font-face {
  font-family: "CruJones";
  src: url("fonts/Cru-Jones.ttf") format("truetype");
  font-display: swap;
}

@font-face {
  font-family: "CityBrawlers";
  src: url("fonts/City-Brawlers-Bold-Caps.otf") format("opentype");
  font-display: swap;
}

body {
  background: radial-gradient(circle at top, #550000, #050000);
  color: #f5f5f5;
  font-family: "Consolas", system-ui, -apple-system, BlinkMacSystemFont, "Segoe UI", sans-serif;
  min-height: 100%;
  height: 100%;
  display: flex;
  flex-direction: column;
  align-items: center;
  justify-content: flex-start;
  padding-top: 20px;
  position: relative;
  z-index: 1;
}

/* Vollbild-Arena-Hintergrund während des Kampfes – liegt hinter allem */
.arena-bg {
  position: fixed;
  inset: 0;
  z-index: -1;
  background-size: cover;
  background-position: center;
  background-repeat: no-repeat;
  display: none;
}
.arena-bg.visible {
  display: block;
}

.ui {
  position: relative;
  z-index: 2;
  width: 960px;
  display: flex;
  align-items: center;
  justify-content: space-between;
  margin-bottom: 10px;
}

/* Eine Health-Bar pro Spieler: zuerst orange sichtbar, wenn leer erscheint rot */
.health-bar {
  position: relative;
  width: 320px;
  height: 26px;
  background: #0d0505;
  border: 3px solid #1a1a1a;
  border-radius: 2px;
  overflow: hidden;
  padding: 2px;
  box-shadow:
    inset 0 2px 4px rgba(0, 0, 0, 0.8),
    inset 0 -1px 0 rgba(80, 80, 80, 0.15),
    0 2px 0 rgba(0, 0, 0, 0.9),
    0 0 0 1px rgba(255, 80, 80, 0.2);
}

/* Halbes Parallelogramm: Außenseite im rechten Winkel, Innenseite schräg zur Mitte */
.health-bar-p1 {
  clip-path: polygon(0 0, 0 100%, 92% 100%, 100% 0);
  -webkit-clip-path: polygon(0 0, 0 100%, 92% 100%, 100% 0);
}

.health-bar-p2 {
  clip-path: polygon(0 0, 8% 100%, 100% 100%, 100% 0);
  -webkit-clip-path: polygon(0 0, 8% 100%, 100% 100%, 100% 0);
}

.health-bar::before {
  content: "";
  display: block;
  position: absolute;
  inset: 3px;
  border-radius: 1px;
  border: 1px solid rgba(0, 0, 0, 0.6);
  pointer-events: none;
}

.health-fill {
  position: absolute;
  top: 2px;
  bottom: 2px;
  min-width: 0;
  border-radius: 1px;
  transition: width 0.25s ease-out;
}

/* P1: Füllungen links bündig */
.health-bar-p1 .health-fill {
  left: 2px;
  right: auto;
}

/* P2: Füllungen rechts bündig (leert sich zur Mitte) */
.health-bar-p2 .health-fill {
  left: auto;
  right: 2px;
}

/* Erste Bar: Orange (obere Hälfte Leben), wird zuerst geleert */
.health-fill-yellow {
  background: linear-gradient(180deg, #ff9944 0%, #e66b20 45%, #b34d10 100%);
  box-shadow:
    inset 0 1px 0 rgba(255, 180, 120, 0.5),
    inset 0 -1px 0 rgba(0, 0, 0, 0.4);
  z-index: 2;
}

/* Zweite Bar: Rot (untere Hälfte), erscheint wenn Gelb leer ist */
.health-fill-red {
  background: linear-gradient(180deg, #ff3333 0%, #cc0000 45%, #8b0000 100%);
  box-shadow:
    inset 0 1px 0 rgba(255, 100, 100, 0.5),
    inset 0 -1px 0 rgba(0, 0, 0, 0.5);
  z-index: 1;
}

/* Megaphon-Button: rechts oben, öffnet bei Klick die Regler (Musik + Sound) */
/* Schalter mit ON/OFF-Beschriftung: ON darüber, OFF darunter, mechanischer Font */
.power-lever-labels-wrap {
  position: absolute;
  left: 100%;
  top: 160px;
  margin-left: 18px;
  display: flex;
  flex-direction: column;
  align-items: center;
  gap: 4px;
}
.power-lever-label {
  font-family: "Orbitron", "Share Tech Mono", "Consolas", monospace;
  font-weight: 700;
  font-size: 10px;
  letter-spacing: 0.2em;
  color: rgba(120, 80, 75, 0.85);
  text-transform: uppercase;
  transition: color 0.25s ease, text-shadow 0.25s ease;
}
.power-lever-on {
  order: -1;
}
body.game-activated .power-lever-on {
  color: #ff6666;
  text-shadow:
    0 0 6px rgba(255, 80, 60, 0.8),
    0 0 12px rgba(255, 60, 50, 0.6),
    0 0 20px rgba(255, 50, 40, 0.4);
}
.power-lever-off {
  order: 1;
}
/* Anschalt-Schalter: Industrie-Look mit ON/OFF-Bildern */
.power-lever-wrap {
  position: relative;
  transform: none;
  width: 48px;
  height: 72px;
  padding: 0;
  border: none;
  background: transparent;
  cursor: pointer;
  display: block;
  border-radius: 6px;
  overflow: hidden;
  box-shadow: none;
  transition: filter 0.2s ease;
}
.power-lever-wrap:hover {
  filter: brightness(1.12);
}
body.game-activated .power-lever-wrap:hover {
  filter: brightness(1.12);
}
.power-lever-wrap:focus {
  outline: none;
}
body.game-activated .power-lever-wrap {
  /* Keine Schatten/Abstufung – Schalter sitzt direkt auf dem Hintergrund */
}
.power-switch-img {
  position: absolute;
  inset: 0;
  width: 100%;
  height: 100%;
  min-width: 100%;
  min-height: 100%;
  object-fit: fill;
  object-position: center;
  border-radius: 6px;
  transition: opacity 0.25s ease;
}
.power-switch-off {
  opacity: 1;
  filter: brightness(0.4);
}
.power-switch-on {
  opacity: 0;
  pointer-events: none;
}
body.game-activated .power-lever-wrap .power-switch-off {
  opacity: 0;
  pointer-events: none;
}
body.game-activated .power-lever-wrap .power-switch-on {
  opacity: 1;
}
body.game-activated .power-lever-labels-wrap {
  pointer-events: none;
  cursor: default;
}
body.game-activated .power-lever-wrap {
  pointer-events: none;
  cursor: default !important;
  opacity: 0.98;
}
body.game-activated .power-lever-wrap:hover {
  cursor: default !important;
}

.music-volume-wrap {
  position: fixed;
  top: 14px;
  right: 14px;
  z-index: 150;
  display: flex;
  flex-direction: column;
  align-items: flex-end;
  gap: 0;
  font-family: "SingleFighterAlt", "SingleFighter", system-ui, sans-serif;
}

.music-volume-btn {
  display: flex;
  align-items: center;
  justify-content: center;
  width: 44px;
  height: 44px;
  padding: 0;
  border: none;
  border-radius: 8px;
  background: transparent;
  color: rgba(140, 50, 45, 0.85);
  cursor: pointer;
  transition: color 0.2s, filter 0.2s;
}
.music-volume-btn:hover {
  color: rgba(180, 70, 60, 0.95);
  filter: drop-shadow(0 0 6px rgba(120, 40, 35, 0.4));
}
.megaphone-icon {
  width: 22px;
  height: 22px;
  pointer-events: none;
}

.music-volume-panel {
  display: none;
  flex-direction: column;
  gap: 12px;
  margin-top: 10px;
  padding: 12px 14px;
  background: transparent;
  border-radius: 2px;
}
.music-volume-wrap.open .music-volume-panel {
  display: flex;
}

.music-volume-row {
  display: flex;
  align-items: center;
  gap: 10px;
}
.music-volume-label {
  font-size: 11px;
  font-weight: 700;
  letter-spacing: 0.2em;
  color: rgba(255, 180, 120, 0.95);
  text-transform: uppercase;
  cursor: default;
  min-width: 52px;
}
.music-volume-slider {
  -webkit-appearance: none;
  appearance: none;
  width: 88px;
  height: 8px;
  background: rgba(30, 15, 10, 0.95);
  border: 1px solid rgba(120, 60, 30, 0.6);
  border-radius: 2px;
  outline: none;
}
.music-volume-slider::-webkit-slider-thumb {
  -webkit-appearance: none;
  appearance: none;
  width: 16px;
  height: 16px;
  background: linear-gradient(180deg, #ff9944 0%, #e67720 50%, #b35510 100%);
  border: 1px solid rgba(140, 60, 20, 0.8);
  border-radius: 2px;
  cursor: pointer;
  box-shadow:
    inset 0 1px 0 rgba(255, 180, 120, 0.4),
    0 1px 3px rgba(0, 0, 0, 0.6);
}
.music-volume-slider::-webkit-slider-thumb:hover {
  background: linear-gradient(180deg, #ffaa55 0%, #f08830 50%, #c46618 100%);
  box-shadow: 0 0 10px rgba(255, 120, 50, 0.4);
}
.music-volume-slider::-moz-range-thumb {
  width: 16px;
  height: 16px;
  background: linear-gradient(180deg, #ff9944 0%, #e67720 50%, #b35510 100%);
  border: 1px solid rgba(140, 60, 20, 0.8);
  border-radius: 2px;
  cursor: pointer;
  box-shadow: 0 1px 3px rgba(0, 0, 0, 0.6);
}
.music-volume-slider::-moz-range-track {
  background: rgba(30, 15, 10, 0.95);
  border-radius: 2px;
  height: 8px;
}

.round-info {
  flex: 1;
  text-align: center;
  font-family: "SingleFighterAlt", "SingleFighter", system-ui, -apple-system, BlinkMacSystemFont,
    "Segoe UI", sans-serif;
  font-weight: 700;
  letter-spacing: 0.16em;
  text-transform: uppercase;
  background: linear-gradient(90deg, #ff1a1a, #ff9a1a, #ffe84a);
  -webkit-background-clip: text;
  background-clip: text;
  color: transparent;
  text-shadow: 0 0 4px #000, 0 0 10px rgba(0, 0, 0, 0.9);
}

/* Im Kampfmodus: "FIGHT" in Weiß, größer und höher */
body.arena-bg-visible .round-info {
  color: #fff;
  background: none;
  -webkit-background-clip: unset;
  background-clip: unset;
  font-size: 2.4rem;
  transform: translateY(-24px);
}

canvas {
  position: relative;
  z-index: 2;
  border-radius: 6px;
  background: radial-gradient(circle at top, #3a0000, #050505);
  box-shadow: 0 20px 40px rgba(0, 0, 0, 0.6);
}
/* Spiel-Canvas auf Charakterauswahl ausblenden – kein hervorstehender Rand unten */
#game-canvas {
  visibility: hidden;
}
body.arena-bg-visible #game-canvas {
  visibility: visible;
  background: transparent;
  z-index: 60;
}
body.arena-bg-visible canvas {
  background: transparent;
}

.select-screen {
  position: absolute;
  inset: 0;
  z-index: 100;
  isolation: isolate;
  background: radial-gradient(circle at top, rgba(60, 0, 0, 0.98), rgba(5, 0, 0, 0.99));
  display: flex;
  flex-direction: column;
  align-items: center;
  justify-content: flex-start;
  padding-top: 0;
  gap: 4px;
  pointer-events: auto;
  visibility: visible;
}

/* Screen teilt sich in der Mitte – zwei Panels fahren weg, Arena wird sichtbar */
.select-screen.select-screen-splitting {
  background: transparent;
  overflow: visible;
}
.select-screen.select-screen-splitting > *:not(.select-door-overlay) {
  opacity: 0;
  pointer-events: none;
  visibility: hidden;
}
.select-screen-split-panel {
  position: absolute;
  top: 0;
  bottom: 0;
  width: 50%;
  background: transparent;
  transition: none;
  pointer-events: none;
  z-index: 10;
}
.select-screen-split-panel-left {
  left: 0;
}
.select-screen-split-panel-right {
  left: 50%;
}
.select-screen.select-screen-splitting .select-screen-split-panel-left {
  transform: none;
}
.select-screen.select-screen-splitting .select-screen-split-panel-right {
  transform: none;
}
/* Arena während Split in der Lücke sichtbar */
.arena-bg.arena-reveal {
  z-index: 50;
}

/* Industrielle „Garagentore“, die vor dem Split von oben/unten zufahren */
.select-door-overlay {
  position: fixed;
  inset: 0;
  z-index: 120;
  pointer-events: none;
  overflow: hidden;
}
.select-door-panel {
  position: absolute;
  left: 0;
  width: 100%;
  height: 52%;
  background:
    /* Hauptkörper: dunkler Stahl mit Vignette */
    radial-gradient(circle at 20% 0%, rgba(255, 255, 255, 0.15), transparent 40%),
    radial-gradient(circle at 80% 100%, rgba(0, 0, 0, 0.8), transparent 55%),
    linear-gradient(180deg, #1a1a1a 0%, #050505 100%),
    /* kräftige diagonale Warnstreifen links und rechts */
    repeating-linear-gradient(
      135deg,
      rgba(250, 220, 40, 0.9) 0,
      rgba(250, 220, 40, 0.9) 10px,
      rgba(20, 20, 20, 1) 10px,
      rgba(20, 20, 20, 1) 20px
    ),
    /* horizontale Stahl-Lamellen (stark geriffelt) */
    repeating-linear-gradient(
      90deg,
      #3a3a3a 0,
      #3a3a3a 5px,
      #181818 5px,
      #181818 10px
    ),
    /* zusätzliche Schattenfugen zwischen den Lamellen */
    repeating-linear-gradient(
      90deg,
      rgba(0, 0, 0, 0.75) 0,
      rgba(0, 0, 0, 0.75) 1px,
      transparent 1px,
      transparent 10px
    );
  background-blend-mode: screen, multiply, normal, normal, normal, multiply;
  box-shadow:
    inset 0 1px 0 rgba(255, 255, 255, 0.12),
    inset 0 -1px 0 rgba(0, 0, 0, 0.9),
    0 0 26px rgba(0, 0, 0, 0.95);
  border-top: 1px solid rgba(230, 230, 230, 0.18);
  border-bottom: 1px solid rgba(0, 0, 0, 0.95);
  /* Für das horizontale Auseinanderziehen: über left animieren (transform bleibt fürs Runterklappen) */
  transition: left 4.5s cubic-bezier(0.25, 0.1, 0.2, 1);
}
.select-door-panel-top {
  top: 0;
  transform: translateY(-100%);
}
.select-door-panel-bottom {
  bottom: 0;
  transform: translateY(100%);
}

/* Türen werden in der „Split“-Phase horizontal nach links/rechts weggezogen, bleiben aber horizontale Segmente */
/* --- CURTAIN SPLIT: frische Links/Rechts-Panels --- */
.select-door-curtain {
  position: absolute;
  top: 0;
  bottom: 0;
  width: 50%;
  background:
    radial-gradient(circle at 20% 0%, rgba(255,255,255,0.15), transparent 40%),
    radial-gradient(circle at 80% 100%, rgba(0,0,0,0.8), transparent 55%),
    linear-gradient(180deg, #1a1a1a 0%, #050505 100%),
    repeating-linear-gradient(135deg, rgba(250,220,40,0.9) 0, rgba(250,220,40,0.9) 10px, rgba(20,20,20,1) 10px, rgba(20,20,20,1) 20px),
    repeating-linear-gradient(90deg, #3a3a3a 0, #3a3a3a 5px, #181818 5px, #181818 10px),
    repeating-linear-gradient(90deg, rgba(0,0,0,0.75) 0, rgba(0,0,0,0.75) 1px, transparent 1px, transparent 10px);
  background-blend-mode: screen, multiply, normal, normal, normal, multiply;
  box-shadow: inset 0 1px 0 rgba(255,255,255,0.12), inset 0 -1px 0 rgba(0,0,0,0.9), 0 0 26px rgba(0,0,0,0.95);
  transform: translateX(0);
  transition: transform 4.5s cubic-bezier(0.25, 0.1, 0.2, 1);
}
.select-door-curtain-left { left: 0; }
.select-door-curtain-right { left: 50%; }
body.door-open .select-door-curtain-left { transform: translateX(-100%); }
body.door-open .select-door-curtain-right { transform: translateX(100%); }
/* --- END CURTAIN SPLIT --- */

/* LEGACY (unused, kept for safety) */
.door-open-legacy-unused .select-door-panel-top {
  top: 0;
  height: 52%;
  /* schiebt die obere Tür nach links aus dem Bild */
  left: -100%;
}
.door-open-legacy-unused .select-door-panel-bottom {
  bottom: 0;
  height: 52%;
  /* schiebt die untere Tür nach rechts aus dem Bild */
  left: 100%;
}

/* „FIGHT“ auf der geschlossenen Garagentür, im Titel-Font eingebrannt */
.select-door-fight-text {
  position: absolute;
  inset: 0;
  display: flex;
  align-items: center;
  justify-content: center;
  font-family: "CruJones", system-ui, -apple-system, BlinkMacSystemFont, "Segoe UI", sans-serif;
  font-size: 54px;
  letter-spacing: 0.22em;
  text-transform: uppercase;
  color: #ffd8a0;
  opacity: 0;
  pointer-events: none;
}
body.door-fight .select-door-fight-text {
  animation: door-fight-burn 1.1s ease-out forwards;
}
@keyframes door-fight-burn {
  0% {
    opacity: 0;
    color: rgba(255, 255, 255, 0.1);
    text-shadow:
      0 0 2px rgba(0, 0, 0, 0.9);
    transform: scale(0.95);
  }
  18% {
    opacity: 1;
    color: #fff2e0;
    text-shadow:
      0 0 12px rgba(255, 240, 220, 1),
      0 0 26px rgba(255, 180, 100, 1),
      0 0 52px rgba(255, 130, 50, 0.95),
      0 0 90px rgba(220, 100, 30, 0.9);
    transform: scale(1.04);
  }
  32% {
    opacity: 1;
    text-shadow:
      0 0 6px rgba(255, 230, 200, 0.9),
      0 0 18px rgba(255, 160, 80, 0.9),
      0 0 38px rgba(230, 110, 40, 0.85);
    transform: scale(1.01);
  }
  55% {
    opacity: 0.96;
    color: #e8c0a0;
    text-shadow:
      0 0 6px rgba(255, 200, 160, 0.85),
      0 0 18px rgba(240, 140, 60, 0.8),
      0 0 32px rgba(200, 100, 30, 0.7);
    transform: scale(1);
  }
  100% {
    opacity: 0.9;
    color: #c0a088;
    text-shadow:
      0 0 4px rgba(230, 170, 120, 0.5),
      0 0 12px rgba(120, 60, 20, 0.9);
    transform: scale(1);
  }
}

/* Wenn sich das Tor öffnet, soll „FIGHT“ nicht in der Luft hängen,
   sondern zusammen mit dem Tor verschwinden. */
.door-open-legacy-unused .select-door-fight-text {
  opacity: 0;
}
body.door-closing .select-door-panel-top {
  animation: door-top-close 0.9s cubic-bezier(0.3, 0.7, 0.4, 1) forwards;
}
body.door-closing .select-door-panel-bottom {
  animation: door-bottom-close 0.9s cubic-bezier(0.3, 0.7, 0.4, 1) forwards;
}
@keyframes door-top-close {
  0% {
    transform: translateY(-100%);
  }
  100% {
    transform: translateY(0);
  }
}
@keyframes door-bottom-close {
  0% {
    transform: translateY(100%);
  }
  100% {
    transform: translateY(0);
  }
}

/* Zwei Rahmen: Spieler 1 links, Spieler 2 rechts – feste Höhe, damit Namensboxen nicht nachrutschen */
.char-preview-wrapper {
  width: 100%;
  min-height: 430px;
  height: 430px;
  overflow: hidden;
  display: flex;
  justify-content: center;
  align-items: flex-start;
  gap: 20px;
  flex-shrink: 0;
}

.char-preview-wrapper.expanded {
  overflow: visible;
}

.char-preview-p1,
.char-preview-p2 {
  display: flex;
  flex-direction: column;
  align-items: center;
  gap: 6px;
  width: 260px;
  position: relative;
  min-width: 260px;
  flex-shrink: 0;
  opacity: 0;
  /* Einblenden wie andere UI-Elemente, mit sanfter Verzögerung */
  transition: opacity 1.4s ease-out 0.4s;
}

body.loaded .char-preview-wrapper .char-preview-p1,
body.loaded .char-preview-wrapper .char-preview-p2 {
  opacity: 1;
}

/* Wrapper für Rahmen + Silhouetten-Glow (Glow außerhalb, damit drop-shadow nicht abgeschnitten wird) */
.char-preview-frame-wrapper {
  position: relative;
  overflow: visible;
  filter: drop-shadow(0 4px 12px rgba(0, 0, 0, 0.7)) drop-shadow(0 2px 4px rgba(0, 0, 0, 0.5));
}

/* Glow um den Rahmen herum (auf Wrapper, da der Rahmen clip-path hat und Schatten sonst abgeschnitten wird) */
.char-preview-p1.filled .char-preview-frame-wrapper {
  filter:
    drop-shadow(0 0 8px rgba(255, 50, 50, 0.35))
    drop-shadow(0 0 20px rgba(200, 30, 30, 0.2))
    drop-shadow(0 4px 12px rgba(0, 0, 0, 0.7));
}

.char-preview-p2.filled .char-preview-frame-wrapper {
  filter:
    drop-shadow(0 0 8px rgba(255, 130, 50, 0.35))
    drop-shadow(0 0 20px rgba(200, 90, 20, 0.2))
    drop-shadow(0 4px 12px rgba(0, 0, 0, 0.7));
}

@keyframes wrapper-glow-red {
  0%, 100% {
    box-shadow:
      0 0 20px rgba(255, 60, 60, 0.5),
      0 0 44px rgba(255, 50, 50, 0.35),
      0 0 68px rgba(255, 40, 40, 0.2);
  }
  50% {
    box-shadow:
      0 0 28px rgba(255, 70, 70, 0.7),
      0 0 56px rgba(255, 60, 60, 0.5),
      0 0 84px rgba(255, 50, 50, 0.35);
  }
}

@keyframes wrapper-glow-orange {
  0%, 100% {
    box-shadow:
      0 0 20px rgba(255, 130, 50, 0.5),
      0 0 44px rgba(220, 100, 30, 0.35),
      0 0 68px rgba(200, 80, 20, 0.2);
  }
  50% {
    box-shadow:
      0 0 28px rgba(255, 140, 60, 0.7),
      0 0 56px rgba(255, 130, 50, 0.5),
      0 0 84px rgba(220, 100, 30, 0.35);
  }
}

.char-preview-silhouette-glow {
  position: absolute;
  top: 0;
  left: 0;
  width: 260px;
  height: 0;
  overflow: visible;
  z-index: 1;
  pointer-events: none;
  transition: height 2.2s cubic-bezier(0.33, 1, 0.68, 1);
}
.char-preview-wrapper.expanded .char-preview-silhouette-glow {
  height: 280px;
}

/* Cutout+Glow nur bei den Grid-Icons (unter den Rahmen), nicht im P1/P2-Rahmen */
.char-preview-p1 .char-preview-silhouette-glow,
.char-preview-p2 .char-preview-silhouette-glow {
  display: none !important;
}

/* P1/P2-Rahmen wieder sichtbar, wenn ein Charakter gewählt ist (auch bei VS) */
.char-preview-p1.filled .char-preview-frame {
  box-shadow:
    0 0 15px rgba(255, 50, 50, 0.3),
    0 0 40px rgba(200, 30, 30, 0.15),
    0 4px 20px rgba(0, 0, 0, 0.8) !important;
}
.char-preview-p1.filled .char-preview-frame::before {
  box-shadow:
    inset 0 0 0 3px rgba(200, 60, 55, 0.95),
    inset 0 0 0 4px rgba(100, 20, 20, 0.9),
    inset 0 0 0 5px rgba(255, 100, 90, 0.3) !important;
  background:
    linear-gradient(180deg, rgba(255, 80, 80, 0.15) 0%, transparent 4%, transparent 96%, rgba(255, 80, 80, 0.1) 100%) !important;
}
.char-preview-p2.filled .char-preview-frame {
  box-shadow:
    0 0 15px rgba(255, 130, 50, 0.3),
    0 0 40px rgba(200, 90, 20, 0.15),
    0 4px 20px rgba(0, 0, 0, 0.8) !important;
}
.char-preview-p2.filled .char-preview-frame::before {
  box-shadow:
    inset 0 0 0 3px rgba(220, 120, 40, 0.95),
    inset 0 0 0 4px rgba(120, 55, 15, 0.9),
    inset 0 0 0 5px rgba(255, 160, 80, 0.3) !important;
  background:
    linear-gradient(180deg, rgba(255, 130, 50, 0.15) 0%, transparent 4%, transparent 96%, rgba(255, 130, 50, 0.1) 100%) !important;
}

/* Wenn Spiel AN, aber noch kein P2-Charakter gewählt ist */
body.game-activated .char-preview-p2 .char-preview-frame {
  filter: brightness(0.4);
  animation: title-power-on 3s ease-out 1.2s forwards;
}
body.game-activated .char-preview-p2 .char-preview-frame::before {
  animation: frame-glow-p2 3s ease-out 1.2s forwards;
}


/* Wenn Spiel AN, aber noch kein P1-Charakter gewählt ist */
body.game-activated .char-preview-p1 .char-preview-frame {
  filter: brightness(0.4);
  animation: title-power-on 3s ease-out 1.2s forwards;
}
body.game-activated .char-preview-p1 .char-preview-frame::before {
  animation: frame-glow-p1 3s ease-out 1.2s forwards;
}

@keyframes frame-glow-p1 {
  0% {
    box-shadow:
      inset 0 0 0 3px rgba(60, 55, 50, 0.9),
      inset 0 0 0 4px rgba(30, 28, 25, 0.95),
      inset 0 0 0 5px rgba(90, 82, 72, 0.4);
  }
  100% {
    box-shadow:
      inset 0 0 0 3px rgba(200, 60, 55, 0.9),
      inset 0 0 0 4px rgba(100, 20, 20, 0.9),
      inset 0 0 0 5px rgba(255, 100, 90, 0.25);
  }
}

@keyframes frame-glow-p2 {
  0% {
    box-shadow:
      inset 0 0 0 3px rgba(60, 55, 50, 0.9),
      inset 0 0 0 4px rgba(30, 28, 25, 0.95),
      inset 0 0 0 5px rgba(90, 82, 72, 0.4);
  }
  100% {
    box-shadow:
      inset 0 0 0 3px rgba(220, 120, 40, 0.9),
      inset 0 0 0 4px rgba(120, 55, 15, 0.9),
      inset 0 0 0 5px rgba(255, 160, 80, 0.25);
  }
}

/* Rahmen-Glow nutzt dieselbe --pulse-Variable wie das VS → immer gleichzeitig maximal */
.char-preview-wrapper:has(.char-preview-vs.vs-glowing) .char-preview-frame {
  position: relative;
}

/* Nur wenn kein Charakter gewählt: kein Rahmen-Glow; bei .filled bleibt der Rahmen sichtbar */
.char-preview-wrapper:has(.char-preview-vs.vs-glowing) .char-preview-p1:not(.filled) .char-preview-frame {
  box-shadow: none !important;
}
.char-preview-wrapper:has(.char-preview-vs.vs-glowing) .char-preview-p2:not(.filled) .char-preview-frame {
  box-shadow: none !important;
}

.char-preview-wrapper:has(.char-preview-vs.vs-glowing) .char-preview-p1 .char-preview-frame::before {
  box-shadow:
    inset 0 0 0 3px rgba(220, 60, 55, 1),
    inset 0 0 0 4px rgba(120, 20, 20, 0.95),
    inset 0 0 0 5px rgba(255, 100, 90, 0.4),
    inset 0 0 20px rgba(255, 50, 50, 0.15);
}

.char-preview-wrapper:has(.char-preview-vs.vs-glowing) .char-preview-p2 .char-preview-frame::before {
  box-shadow:
    inset 0 0 0 3px rgba(240, 130, 40, 1),
    inset 0 0 0 4px rgba(140, 60, 15, 0.95),
    inset 0 0 0 5px rgba(255, 170, 80, 0.4),
    inset 0 0 20px rgba(255, 130, 50, 0.15);
}

@keyframes light-streak {
  0% { transform: rotate(0deg); }
  100% { transform: rotate(360deg); }
}

.char-preview-label {
  font-family: "SingleFighterAlt", "SingleFighter", system-ui, sans-serif;
  font-size: 14px;
  font-weight: 700;
  letter-spacing: 0.1em;
  color: rgba(255, 255, 255, 0.9);
  white-space: nowrap;
}

.char-preview-num {
  font-family: "CruJones", system-ui, sans-serif;
  font-variant-numeric: tabular-nums;
}

/* Player 1 / Player 2: Neon aus bis Anschalt-Button (body.game-activated) */
.char-preview-p1 .char-preview-label {
  color: #ff6666;
  text-shadow:
    0 0 6px rgba(255, 80, 80, 0.9),
    0 0 14px rgba(255, 70, 70, 0.7),
    0 0 24px rgba(255, 60, 60, 0.5);
  filter: brightness(0);
}
body.game-activated .char-preview-p1 .char-preview-label {
  animation: title-power-on 3s ease-out 0.5s forwards;
}
.char-preview-p2 .char-preview-label {
  color: #ff8844;
  text-shadow:
    0 0 6px rgba(255, 140, 60, 0.9),
    0 0 14px rgba(230, 110, 40, 0.7),
    0 0 24px rgba(200, 90, 30, 0.5);
  filter: brightness(0);
}
body.game-activated .char-preview-p2 .char-preview-label {
  animation: title-power-on 3s ease-out 0.5s forwards;
}

/* Spacer hält im Flex die Lücke zwischen P1 und P2, damit das absolut positionierte VS Platz hat */
.char-preview-vs-spacer {
  width: 60px;
  flex-shrink: 0;
}

.char-preview-vs {
  position: absolute;
  left: 50%;
  top: 42%;
  transform: translateX(-50%);
  font-family: "SingleFighterAlt", "SingleFighter", system-ui, sans-serif;
  font-size: 22px;
  font-weight: 700;
  letter-spacing: 0.2em;
  color: #ff4444;
  text-shadow: 0 0 12px rgba(255, 60, 60, 0.6);
  opacity: 0;
  filter: brightness(0);
  transition: opacity 1.1s ease-out 0.25s;
}

body.loaded .char-preview-wrapper .char-preview-vs {
  opacity: 1;
}

/* VS: Flackern parallel zu P1/P2-Rahmen (Delay 0.5s) */
body.game-activated .char-preview-wrapper .char-preview-vs {
  animation: title-power-on 3s ease-out 0.5s forwards !important;
}

/* Nach 3s: Flackern beendet (JS: .vs-flicker-done + body.vfx-flicker-done), VS bleibt hell oder pulsiert */
body.game-activated .char-preview-wrapper .char-preview-vs.vs-flicker-done,
body.game-activated.vfx-flicker-done .char-preview-wrapper .char-preview-vs {
  animation: none !important;
  filter: brightness(1);
}

/* Mit 2 Charakteren: erst Flackern, danach Puls (vs-pulse ab 4s) */
body.game-activated .char-preview-vs.vs-glowing {
  animation: title-power-on 3s ease-out 0s forwards, vs-pulse 4.5s ease-in-out 3s infinite !important;
  color: #ff3333;
  text-shadow:
    0 0 10px rgba(255, 50, 50, 0.9),
    0 0 20px rgba(255, 70, 70, 0.7),
    0 0 30px rgba(255, 90, 90, 0.5);
}

body.game-activated .char-preview-vs.vs-glowing.vs-flicker-done {
  animation: vs-pulse 3.6s ease-in-out infinite !important;
  filter: brightness(1);
}

/* Gemeinsamer Puls: eine Variable, damit VS und Rahmen-Glow exakt gleich laufen */
@keyframes vs-glow-sync {
  0%, 100% { --pulse: 0.75; }
  50% { --pulse: 1; }
}

.char-preview-wrapper:has(.char-preview-vs.vs-glowing) {
  animation: vs-glow-sync 3.6s ease-in-out infinite;
  --pulse: 0.75;
}

/* Nur wenn Spiel noch nicht aktiviert; bei game-activated siehe Regel oben */
body:not(.game-activated) .char-preview-vs.vs-glowing {
  color: #ff3333;
  filter: brightness(1);
  opacity: var(--pulse);
  text-shadow:
    0 0 10px rgba(255, 50, 50, 0.9),
    0 0 20px rgba(255, 70, 70, 0.7),
    0 0 30px rgba(255, 90, 90, 0.5);
  animation: vs-pulse 3.6s ease-in-out infinite;
}

@keyframes vs-pulse {
  0%,
  100% {
    transform: translateX(-50%) scale(0.98);
    text-shadow:
      0 0 6px rgba(255, 40, 40, 0.7),
      0 0 12px rgba(255, 60, 60, 0.5),
      0 0 18px rgba(255, 80, 80, 0.3);
  }
  50% {
    transform: translateX(-50%) scale(1.05);
    text-shadow:
      0 0 18px rgba(255, 50, 50, 1),
      0 0 36px rgba(255, 80, 80, 0.9),
      0 0 54px rgba(255, 110, 110, 0.7),
      0 0 72px rgba(255, 140, 140, 0.4);
  }
}

.char-preview-frame {
  position: relative;
  width: 260px;
  height: 380px;
  min-width: 260px;
  flex-shrink: 0;
  background:
    linear-gradient(180deg,
      rgba(30, 15, 15, 1) 0%,
      rgba(12, 6, 6, 1) 40%,
      rgba(8, 4, 4, 1) 100%);
  border: none;
  border-radius: 2px;
  clip-path: polygon(
    0 12px, 12px 0, calc(100% - 12px) 0, 100% 12px,
    100% calc(100% - 12px), calc(100% - 12px) 100%, 12px 100%, 0 calc(100% - 12px)
  );
  overflow: hidden;
  transition: box-shadow 0.35s ease-out;
  box-shadow: 0 4px 20px rgba(0, 0, 0, 0.8);
}

.char-preview-frame::before {
  content: "";
  position: absolute;
  inset: 0;
  z-index: 4;
  pointer-events: none;
  clip-path: polygon(
    0 12px, 12px 0, calc(100% - 12px) 0, 100% 12px,
    100% calc(100% - 12px), calc(100% - 12px) 100%, 12px 100%, 0 calc(100% - 12px)
  );
  border-radius: 2px;
  box-shadow:
    inset 0 0 0 3px rgba(60, 55, 50, 0.9),
    inset 0 0 0 4px rgba(30, 28, 25, 0.95),
    inset 0 0 0 5px rgba(90, 82, 72, 0.4);
  background:
    linear-gradient(180deg, rgba(120, 110, 100, 0.12) 0%, transparent 3%, transparent 97%, rgba(120, 110, 100, 0.08) 100%);
}

.char-preview-frame::after {
  content: "";
  position: absolute;
  inset: 5px;
  z-index: 5;
  pointer-events: none;
  box-shadow:
    inset 0 0 30px rgba(0, 0, 0, 0.6),
    inset 0 0 60px rgba(0, 0, 0, 0.3);
}

/* OFF-Zustand: gleiche ausgegraute Optik wie direkt nach dem Umlegen, bevor das Flackern startet */
body:not(.game-activated) .char-preview-frame,
body:not(.game-activated) .char-preview-p1 .char-preview-frame,
body:not(.game-activated) .char-preview-p2 .char-preview-frame {
  box-shadow: 0 4px 20px rgba(0, 0, 0, 0.6) !important;
  background: linear-gradient(180deg, #100808 0%, #080404 100%) !important;
  filter: brightness(0.35);
}

/* Info-Button „Akte einsehen“ – nur sichtbar, wenn ein Charakter gewählt ist */
.char-info-btn {
  display: none;
  position: absolute;
  top: 8px;
  right: 8px;
  z-index: 2;
  width: 22px;
  height: 22px;
  border-radius: 50%;
  border: 2px solid rgba(255, 160, 100, 0.5);
  background: transparent !important;
  -webkit-appearance: none;
  appearance: none;
  color: #ffbb88;
  font-size: 12px;
  font-weight: 700;
  font-family: Georgia, serif;
  line-height: 1;
  cursor: pointer;
  align-items: center;
  justify-content: center;
  transition: border-color 0.25s ease, color 0.25s ease, box-shadow 0.25s ease, transform 0.2s ease, text-shadow 0.25s ease;
}

/* Eigenes Tooltip statt Browser-Standard – passt zum Spiel-Look */
.char-info-btn-tooltip {
  position: absolute;
  bottom: calc(100% + 8px);
  left: 50%;
  transform: translateX(-50%);
  padding: 6px 12px;
  white-space: nowrap;
  font-size: 11px;
  font-weight: 600;
  letter-spacing: 0.08em;
  font-family: "Consolas", "Courier New", monospace;
  color: rgba(255, 230, 210, 0.95);
  background: linear-gradient(180deg, rgba(60, 25, 20, 0.98) 0%, rgba(35, 12, 10, 0.98) 100%);
  border: 1px solid rgba(255, 120, 80, 0.5);
  border-radius: 4px;
  box-shadow:
    0 0 12px rgba(80, 20, 10, 0.6),
    0 4px 16px rgba(0, 0, 0, 0.5),
    inset 0 1px 0 rgba(255, 180, 140, 0.12);
  opacity: 0;
  pointer-events: none;
  transition: opacity 0.2s ease, transform 0.2s ease;
}
.char-info-btn:hover .char-info-btn-tooltip {
  opacity: 1;
  transform: translateX(-50%) translateY(-2px);
}
.char-preview-p1 .char-info-btn-tooltip {
  border-color: rgba(255, 80, 60, 0.55);
  box-shadow: 0 0 14px rgba(100, 25, 15, 0.5), 0 4px 16px rgba(0, 0, 0, 0.5), inset 0 1px 0 rgba(255, 120, 100, 0.1);
}
.char-preview-p2 .char-info-btn-tooltip {
  border-color: rgba(255, 140, 60, 0.5);
  box-shadow: 0 0 14px rgba(140, 60, 15, 0.45), 0 4px 16px rgba(0, 0, 0, 0.5), inset 0 1px 0 rgba(255, 180, 120, 0.1);
}

.char-info-btn:hover {
  background: transparent !important;
  color: #fff;
  border-color: rgba(255, 200, 150, 0.95);
  transform: scale(1.06);
  text-shadow: 0 0 12px rgba(255, 160, 100, 0.8), 0 0 4px rgba(255, 200, 150, 0.5);
  box-shadow:
    0 0 6px rgba(255, 120, 50, 0.35),
    0 0 16px rgba(220, 100, 30, 0.25),
    inset 0 0 12px rgba(200, 80, 20, 0.08);
}
.char-preview-p1.filled .char-info-btn,
.char-preview-p2.filled .char-info-btn {
  display: flex;
  background: transparent !important;
}

/* „i“-Button im Rahmen: sichtbarer Glow wie gewünscht */
.char-preview-p1 .char-info-btn {
  border-color: rgba(255, 80, 80, 0.5);
  color: #ff9999;
  box-shadow: 0 0 12px rgba(255, 60, 60, 0.4);
  text-shadow: 0 0 8px rgba(255, 100, 100, 0.6);
}
.char-preview-p1 .char-info-btn:hover {
  border-color: rgba(255, 120, 120, 0.9);
  color: #ffdddd;
  text-shadow: 0 0 12px rgba(255, 100, 100, 0.8), 0 0 4px rgba(255, 150, 150, 0.5);
  box-shadow: 0 0 14px rgba(255, 60, 60, 0.5);
}

.char-preview-p2 .char-info-btn {
  border-color: rgba(255, 140, 60, 0.5);
  color: #e8b870;
  box-shadow: 0 0 12px rgba(220, 100, 30, 0.4);
  text-shadow: 0 0 8px rgba(255, 150, 70, 0.6);
}
.char-preview-p2 .char-info-btn:hover {
  border-color: rgba(255, 180, 100, 0.9);
  color: #ffe0c0;
  text-shadow: 0 0 12px rgba(255, 150, 70, 0.8), 0 0 4px rgba(255, 200, 150, 0.5);
  box-shadow: 0 0 14px rgba(220, 100, 30, 0.5);
}

.char-preview-p1:not(.filled) .char-preview-image-wrap,
.char-preview-p2:not(.filled) .char-preview-image-wrap {
  background: rgba(12, 5, 5, 0.95);
}

.char-preview-image-wrap {
  position: relative;
  width: 260px;
  height: 0;
  overflow: hidden;
  background: #0a0505;
  transition: height 1s cubic-bezier(0.33, 1, 0.68, 1);
  will-change: height;
  border-radius: 0;
}
.char-preview-image-wrap .char-preview-outline {
  position: absolute;
  inset: 0;
  width: 100%;
  height: 100%;
  pointer-events: none;
}
.char-preview-wrapper.expanded .char-preview-image-wrap {
  will-change: auto;
}

/* P1: nur die Umrahmung pulsiert rot (3.6s = synchron mit VS) */
/* Kein permanentes Rahmen-Pulsieren mehr – Glow nur über VS-Status */
.char-preview-p1.filled .char-preview-frame {
}

/* P2: nur die Umrahmung pulsiert gelb (3.6s = synchron mit VS) */
.char-preview-p2.filled .char-preview-frame {
}

/* Rahmen-Farbe fährt während des Power-On-Flackerns hoch (P1/P2 getrennt) */
@keyframes frame-border-p1 {
  0% {
    border-color: transparent;
  }
  35% {
    border-color: rgba(160, 50, 50, 0.4);
  }
  100% {
    border-color: rgba(140, 45, 45, 0.7);
  }
}

@keyframes frame-border-p2 {
  0% {
    border-color: transparent;
  }
  35% {
    border-color: rgba(180, 90, 30, 0.4);
  }
  100% {
    border-color: rgba(200, 100, 35, 0.7);
  }
}

@keyframes frame-pulse-red {
  0%, 100% {
    box-shadow:
      inset 0 0 0 1px rgba(255, 80, 80, 0.35),
      0 6px 0 rgba(140, 30, 30, 0.5),
      0 0 20px rgba(255, 60, 60, 0.5),
      0 0 40px rgba(255, 50, 50, 0.35),
      0 0 60px rgba(255, 40, 40, 0.2);
  }
  50% {
    box-shadow:
      inset 0 0 0 1px rgba(255, 100, 100, 0.6),
      0 6px 0 rgba(140, 30, 30, 0.6),
      0 0 28px rgba(255, 70, 70, 0.7),
      0 0 50px rgba(255, 60, 60, 0.5),
      0 0 75px rgba(255, 50, 50, 0.3);
  }
}

@keyframes frame-pulse-orange {
  0%, 100% {
    box-shadow:
      inset 0 0 0 1px rgba(255, 140, 60, 0.35),
      0 6px 0 rgba(140, 60, 15, 0.5),
      0 0 20px rgba(255, 130, 50, 0.5),
      0 0 40px rgba(220, 100, 30, 0.35),
      0 0 60px rgba(200, 80, 20, 0.2);
  }
  50% {
    box-shadow:
      inset 0 0 0 1px rgba(255, 160, 80, 0.6),
      0 6px 0 rgba(140, 60, 15, 0.6),
      0 0 28px rgba(255, 140, 60, 0.7),
      0 0 50px rgba(255, 130, 50, 0.5),
      0 0 75px rgba(220, 100, 30, 0.3);
  }
}

/* Kürzerer Bildbereich, damit die Köpfe mehr Platz haben */
.char-preview-wrapper.expanded .char-preview-image-wrap {
  height: 280px;
}

/* Bild im Rahmen wieder vollflächig (wie zuvor) */
.char-preview-image-wrap img:not(.char-preview-glow),
.char-preview-frame .char-preview-image-wrap img:not(.char-preview-glow) {
  display: block;
  width: 100%;
  height: 100%;
  object-fit: cover;
  object-position: center 0% !important;
}

/* Wenn kein Charakter gewählt ist (kein .filled), darf GAR KEIN Bild sichtbar sein */
.char-preview-p1 .char-preview-image-wrap img:not(.char-preview-glow),
.char-preview-p2 .char-preview-image-wrap img:not(.char-preview-glow) {
  display: none;
}
/* Bild sichtbar, sobald P1 oder P2 einen Charakter gewählt hat (Klasse .filled am Container) */
.char-preview-p1.filled .char-preview-image-wrap img:not(.char-preview-glow),
.char-preview-p2.filled .char-preview-image-wrap img:not(.char-preview-glow) {
  display: block !important;
}

/* Kein Bild sichtbar, wenn keine Quelle (z. B. nach Ausloggen) */
.char-preview-image-wrap img:not([src]),
.char-preview-image-wrap img[src=""] {
  opacity: 0 !important;
  visibility: hidden !important;
  display: none !important;
}

/* Cutout-Köpfe: vorher nur Schatten; beim Umlegen mitflackern wie Neon, danach ruhig */
body:not(.game-activated) .char-preview-image-wrap img:not(.char-preview-glow) {
  opacity: 0 !important;
  filter: brightness(0) !important;
}
body.game-activated .char-preview-image-wrap img:not(.char-preview-glow) {
  opacity: 1 !important;
  filter: brightness(1) !important;
}

/* Rahmenbild-Flackern: wird per JS-Klasse auf jedem Charakterwechsel neu gestartet */
.char-preview-image-wrap img.char-frame-flicker:not(.char-preview-glow) {
  animation: title-power-on 3s ease-out 0s forwards;
}

/* Schalter aus: nur schwarzer Schatten der Cutouts; Schalter an: bunte Glow-Animation */
.char-preview-silhouette-glow .char-preview-glow {
  display: block;
  width: 100%;
  height: 100%;
  object-fit: cover;
  object-position: center 0%;
  opacity: 0;
  transition: opacity 0.5s ease-out, filter 0.5s ease-out;
}
body:not(.game-activated) .char-preview-silhouette-glow .char-preview-glow {
  /* OFF: überhaupt keine Silhouetten-Schicht – blockige schwarze Ecken verschwinden */
  opacity: 0;
  filter: none;
  animation: none;
}
.char-preview-wrapper:not(.expanded) .char-preview-silhouette-glow .char-preview-glow {
  /* Vor dem ersten Ausklappen ebenfalls ausblenden */
  opacity: 0;
  filter: none;
}
/* Schalter AN, bevor ein Charakter gewählt ist: dezente Silhouette im Rahmen sichtbar */
body.game-activated .char-preview-wrapper.expanded .char-preview-silhouette-glow .char-preview-glow {
  opacity: 0.45;
  filter: drop-shadow(0 0 12px rgba(255, 80, 60, 0.35));
}
.char-preview-p1.filled .char-preview-silhouette-glow .char-preview-glow {
  opacity: 1;
  animation: silhouette-glow-red 3.6s ease-in-out infinite;
}
.char-preview-p2.filled .char-preview-silhouette-glow .char-preview-glow {
  opacity: 1;
  animation: silhouette-glow-orange 3.6s ease-in-out infinite;
}
@keyframes silhouette-glow-red {
  0%, 100% {
    filter: drop-shadow(0 0 10px rgba(255, 60, 60, 0.7)) drop-shadow(0 0 4px rgba(255, 80, 80, 0.5));
  }
  50% {
    filter: drop-shadow(0 0 20px rgba(255, 70, 70, 0.95)) drop-shadow(0 0 8px rgba(255, 100, 100, 0.7));
  }
}
@keyframes silhouette-glow-orange {
  0%, 100% {
    filter: drop-shadow(0 0 10px rgba(255, 130, 50, 0.7)) drop-shadow(0 0 4px rgba(255, 160, 80, 0.5));
  }
  50% {
    filter: drop-shadow(0 0 20px rgba(255, 140, 60, 0.95)) drop-shadow(0 0 8px rgba(255, 170, 90, 0.7));
  }
}

.char-preview-nameplate {
  padding: 10px 14px 12px;
  background:
    linear-gradient(180deg, rgba(50, 8, 8, 0.98) 0%, rgba(25, 4, 4, 1) 100%);
  border-top: none;
  display: flex;
  flex-direction: column;
  gap: 4px;
  min-height: 100px;
  max-height: 100px;
  border-radius: 0;
  transition: min-height 0.35s ease-out,
    opacity 0.4s ease-out, transform 0.45s cubic-bezier(0.33, 1, 0.68, 1);
  position: relative;
  overflow: hidden;
}
/* Unterer Rahmen: weiches Einblenden beim Ausklappen (wie oberer Rand) */
.char-preview-wrapper:not(.expanded) .char-preview-nameplate {
  opacity: 0;
  transform: translateY(12px);
}
.char-preview-wrapper.expanded .char-preview-nameplate {
  opacity: 1;
  transform: translateY(0);
  /* Kurzes Delay, damit unterer Rand mit dem Ausklappen mitläuft */
  transition-delay: 0.18s;
}
.char-preview-p1.filled .char-preview-nameplate {
  background: linear-gradient(180deg, rgba(60, 10, 10, 0.98) 0%, rgba(25, 4, 4, 1) 100%);
}
.char-preview-p2.filled .char-preview-nameplate {
  background: linear-gradient(180deg, rgba(50, 25, 8, 0.98) 0%, rgba(25, 12, 4, 1) 100%);
}

.char-preview-name {
  font-family: "SingleFighterAlt", "SingleFighter", system-ui, sans-serif;
  font-size: 14px;
  font-weight: 700;
  letter-spacing: 0.08em;
  color: #fff;
  text-shadow: 0 0 6px rgba(255, 50, 50, 0.4);
}
.char-preview-p1 .char-preview-name {
  color: #ff7777;
  text-shadow: 0 0 8px rgba(255, 60, 60, 0.5);
}
.char-preview-p2 .char-preview-name {
  color: #ffaa66;
  text-shadow: 0 0 8px rgba(255, 130, 50, 0.5);
}

.char-preview-special {
  font-family: "SingleFighterAlt", "SingleFighter", system-ui, sans-serif;
  font-size: 11px;
  font-weight: 700;
  letter-spacing: 0.06em;
  color: #ffbb88;
  text-shadow: 0 0 6px rgba(255, 120, 50, 0.4);
}

.char-preview-desc {
  font-size: 10px;
  line-height: 1.3;
  color: rgba(255, 220, 220, 0.85);
  margin: 0;
  margin-top: 2px;
}

/* Modal: Charakterakte – Redesign im Bloodsport-Look */
.char-backstory-modal {
  position: fixed;
  inset: 0;
  z-index: 9000;
  display: flex;
  align-items: center;
  justify-content: center;
  padding: 24px;
  opacity: 0;
  visibility: hidden;
  transition: opacity 0.28s ease, visibility 0.28s ease;
}
.char-backstory-modal.open {
  opacity: 1;
  visibility: visible;
}
.char-backstory-overlay {
  position: absolute;
  inset: 0;
  background: rgba(0, 0, 0, 0.88);
  cursor: pointer;
}
.char-backstory-content {
  position: relative;
  max-width: 520px;
  max-height: 82vh;
  overflow-y: auto;
  background: linear-gradient(180deg, #1a0a0a 0%, #120808 15%, #0d0505 100%);
  border: 3px solid #2a0f0f;
  border-top: 32px solid rgba(80, 20, 15, 0.95);
  box-shadow:
    0 0 0 1px rgba(255, 60, 60, 0.2),
    inset 0 0 0 1px rgba(255, 80, 80, 0.12),
    inset 0 2px 20px rgba(0, 0, 0, 0.6),
    0 0 40px rgba(255, 40, 40, 0.12),
    0 24px 64px rgba(0, 0, 0, 0.85);
  padding: 22px 30px 30px;
  clip-path: polygon(
    0 14px,
    14px 0,
    calc(100% - 14px) 0,
    100% 14px,
    100% calc(100% - 14px),
    calc(100% - 14px) 100%,
    14px 100%,
    0 calc(100% - 14px)
  );
  font-family: "Consolas", "Courier New", monospace;
}
.char-backstory-akte-head {
  position: absolute;
  top: -30px;
  left: 0;
  right: 0;
  display: flex;
  align-items: center;
  justify-content: space-between;
  padding: 0 14px;
  pointer-events: none;
}
.char-backstory-akte-label {
  font-family: "SingleFighterAlt", "SingleFighter", system-ui, sans-serif;
  font-size: 10px;
  letter-spacing: 0.28em;
  color: rgba(255, 180, 140, 0.9);
  font-weight: 700;
  text-shadow: 0 0 10px rgba(255, 120, 50, 0.4);
}
.char-backstory-akte-stamp {
  font-size: 9px;
  letter-spacing: 0.18em;
  color: rgba(255, 100, 80, 0.95);
  font-weight: 700;
  transform: rotate(-6deg);
  border: 2px solid rgba(255, 80, 60, 0.6);
  padding: 3px 8px;
  background: rgba(60, 15, 10, 0.8);
  text-shadow: 0 0 8px rgba(255, 60, 40, 0.6);
}
.char-backstory-close {
  position: absolute;
  top: 12px;
  right: 14px;
  width: 34px;
  height: 34px;
  border: none;
  background: rgba(50, 15, 12, 0.9);
  color: #ffaa88;
  font-size: 22px;
  line-height: 1;
  cursor: pointer;
  transition: background 0.2s, color 0.2s, box-shadow 0.2s;
  border: 1px solid rgba(255, 80, 60, 0.4);
}
.char-backstory-close:hover {
  background: rgba(80, 25, 20, 0.95);
  color: #ffddcc;
  box-shadow: 0 0 12px rgba(255, 60, 40, 0.35);
}
.char-backstory-meta {
  display: flex;
  flex-wrap: wrap;
  gap: 12px 22px;
  font-size: 11px;
  color: rgba(200, 170, 150, 0.85);
  margin-bottom: 16px;
  padding-bottom: 12px;
  border-bottom: 1px solid rgba(255, 80, 60, 0.25);
}
.char-backstory-meta strong {
  color: rgba(255, 220, 200, 0.95);
  font-weight: 700;
}
.char-backstory-title {
  font-family: "SingleFighterAlt", "SingleFighter", system-ui, sans-serif;
  font-size: 18px;
  letter-spacing: 0.06em;
  color: #ffbb88;
  margin: 0 40px 12px 0;
  padding-bottom: 8px;
  border-bottom: 2px solid rgba(255, 120, 50, 0.35);
  text-shadow: 0 0 14px rgba(255, 120, 50, 0.3);
}
.char-backstory-einstufung {
  font-size: 11px;
  letter-spacing: 0.1em;
  color: rgba(200, 170, 140, 0.85);
  margin: 0 0 16px 0;
}
.char-backstory-tag {
  font-family: "SingleFighterAlt", "SingleFighter", system-ui, sans-serif;
  letter-spacing: 0.14em;
  color: #e8a060;
  font-weight: 700;
  text-shadow: 0 0 12px rgba(255, 120, 60, 0.5);
}
.char-backstory-vermerk-label {
  font-size: 10px;
  letter-spacing: 0.14em;
  color: rgba(255, 140, 100, 0.8);
  margin: 0 0 10px 0;
  text-transform: uppercase;
}
.char-backstory-eintrag {
  font-size: 13px;
  line-height: 1.68;
  color: rgba(235, 220, 205, 0.93);
  margin: 0;
  text-align: justify;
  white-space: pre-line;
}

/* Akte: Scrollbar im Spiel-Look */
.char-backstory-content::-webkit-scrollbar {
  width: 8px;
}
.char-backstory-content::-webkit-scrollbar-track {
  background: rgba(30, 10, 8, 0.9);
  border-radius: 4px;
}
.char-backstory-content::-webkit-scrollbar-thumb {
  background: linear-gradient(180deg, rgba(180, 60, 40, 0.6), rgba(120, 30, 20, 0.8));
  border-radius: 4px;
}
.char-backstory-content::-webkit-scrollbar-thumb:hover {
  background: linear-gradient(180deg, rgba(220, 80, 50, 0.7), rgba(150, 40, 25, 0.9));
}

/* Akte: leichter Einblend-Effekt beim Öffnen */
.char-backstory-modal.open .char-backstory-content {
  animation: akte-appear 0.35s ease-out;
}
@keyframes akte-appear {
  from {
    opacity: 0;
    transform: scale(0.96);
  }
  to {
    opacity: 1;
    transform: scale(1);
  }
}

.char-role {
  font-size: 11px;
  line-height: 1.25;
  opacity: 0.9;
  margin-top: 0;
  white-space: nowrap;
  overflow: hidden;
  text-overflow: ellipsis;
}

/* Neon aus, bis Anschalt-Button betätigt wurde (body.game-activated) */
.select-screen h1 {
  position: relative;
  width: min(140vw, 2100px);
  height: 380px;
  overflow: visible;
  margin: -110px 0 -128px 0;
  line-height: 0;
  transform: translate(0, 6px) rotate(4deg);
  transform-origin: center center;
  opacity: 0;
  transition: opacity 0.5s ease-out;
}
body.game-activated .select-screen h1 {
  opacity: 1;
}

.neon-title-sprite {
  position: absolute;
  inset: 0;
  width: 100%;
  height: 100%;
  object-fit: contain;
  object-position: center center;
  pointer-events: none;
  user-select: none;
}

.neon-title-off {
  opacity: 1;
}

.neon-title-on {
  opacity: 0;
}

body.game-activated .neon-title-on {
  animation: neon-title-power-on 3s step-end 0.5s forwards, neon-title-flicker-soft 10s step-end 6s infinite;
}

@keyframes neon-title-power-on {
  0%, 18% { opacity: 0; }
  19% { opacity: 1; }
  20% { opacity: 0; }
  22% { opacity: 1; }
  23% { opacity: 0; }
  25% { opacity: 1; }
  26% { opacity: 0; }
  27.5% { opacity: 1; }
  28.5% { opacity: 0; }
  30% { opacity: 1; }
  31% { opacity: 0; }
  33% { opacity: 1; }
  34% { opacity: 0; }
  36% { opacity: 1; }
  37% { opacity: 0; }
  40% { opacity: 1; }
  42% { opacity: 0; }
  46% { opacity: 1; }
  48% { opacity: 0; }
  54% { opacity: 1; }
  56% { opacity: 0; }
  62%, 100% { opacity: 1; }
}

@keyframes neon-title-flicker-soft {
  0%, 72% { opacity: 1; }
  73% { opacity: 0; }
  74% { opacity: 1; }
  88% { opacity: 1; }
  89% { opacity: 0; }
  90%, 100% { opacity: 1; }
}

/* „Asphalt“ – Kipp-Animation nach Start-Klick (ganzes Wort) */
.title-asphalt {
  display: inline-block;
  transform-origin: left center;
}
body.title-asphalt-kipp .select-screen h1 {
  animation: none !important;
  filter: brightness(1) !important;
  opacity: 1 !important;
}
body.title-asphalt-kipp .title-asphalt {
  animation: asphalt-kipp 1s ease-in forwards;
  transition: color 150ms ease, text-shadow 150ms ease;
}
@keyframes asphalt-kipp {
  0% {
    transform: translate(0, 0) rotate(0deg) scale(1);
    opacity: 1;
    filter: grayscale(0) brightness(1);
  }
  22% {
    transform: translate(18px, 12px) rotate(10deg) scale(1);
    opacity: 0.95;
    filter: grayscale(0) brightness(1);
  }
  30% {
    transform: translate(18px, 12px) rotate(10deg) scale(1);
    opacity: 1;
    filter: brightness(1.6);
  }
  42% {
    transform: translate(18px, 12px) rotate(10deg) scale(1);
    opacity: 1;
    filter: brightness(1.2);
  }
  60% {
    transform: translate(18px, 12px) rotate(10deg) scale(1);
    opacity: 0.95;
    filter: brightness(0.7);
  }
  80%, 100% {
    transform: translate(18px, 12px) rotate(10deg) scale(1);
    opacity: 0.88;
    filter: brightness(0.25) grayscale(0.6);
  }
}

/* Neon-Schild: 3 s warten, dann anschalten mit 5× Flackern (schneller) */
@keyframes title-power-on {
  0%     { filter: brightness(0); }
  2.5%   { filter: brightness(0.2); }
  5%     { filter: brightness(0.85); }
  7.5%   { filter: brightness(0.25); }
  10%    { filter: brightness(0.9); }
  12.5%  { filter: brightness(0.3); }
  15%    { filter: brightness(0.9); }
  17.5%  { filter: brightness(0.35); }
  20%    { filter: brightness(0.95); }
  22.5%  { filter: brightness(0.4); }
  25%    { filter: brightness(1); }
  100%   { filter: brightness(1); }
}

/* Charakter-Icons: deutlich länger flackern (~2,5s) bei gleicher Flimmergeschwindigkeit */
@keyframes char-card-power-on {
  0%     { filter: brightness(0); }
  1.25%  { filter: brightness(0.2); }
  2.5%   { filter: brightness(0.85); }
  3.75%  { filter: brightness(0.25); }
  5%     { filter: brightness(0.9); }
  6.25%  { filter: brightness(0.3); }
  7.5%   { filter: brightness(0.9); }
  8.75%  { filter: brightness(0.35); }
  10%    { filter: brightness(0.95); }
  11.25% { filter: brightness(0.4); }
  12.5%  { filter: brightness(0.9); }
  13.75% { filter: brightness(0.3); }
  15%    { filter: brightness(0.9); }
  16.25% { filter: brightness(0.35); }
  17.5%  { filter: brightness(0.95); }
  18.75% { filter: brightness(0.4); }
  20%    { filter: brightness(0.9); }
  21.25% { filter: brightness(0.3); }
  22.5%  { filter: brightness(0.9); }
  23.75% { filter: brightness(0.35); }
  25%    { filter: brightness(0.95); }
  26.25% { filter: brightness(0.4); }
  27.5%  { filter: brightness(0.95); }
  28.75% { filter: brightness(0.45); }
  30%    { filter: brightness(0.95); }
  31.25% { filter: brightness(0.5); }
  32.5%  { filter: brightness(1); }
  100%   { filter: brightness(1); }
}

/* Beim Flackern wird der Glow stark reduziert */
@keyframes title-flicker {
  0%, 58%   { opacity: 1; filter: brightness(1); text-shadow: 0 0 4px rgba(255,100,100,1), 0 0 12px rgba(255,70,70,1), 0 0 24px rgba(255,60,60,0.95), 0 0 40px rgba(255,50,50,0.85), 0 0 60px rgba(255,45,45,0.7), 0 0 80px rgba(255,40,40,0.5), 0 0 100px rgba(255,35,35,0.35), 0 0 6px rgba(0,0,0,0.9); }
  59%       { opacity: 0.9; filter: brightness(0.85); text-shadow: 0 0 4px rgba(255,80,80,0.5), 0 0 8px rgba(255,60,60,0.25), 0 0 6px rgba(0,0,0,0.9); }
  60%       { opacity: 1; filter: brightness(1); text-shadow: 0 0 4px rgba(255,100,100,1), 0 0 12px rgba(255,70,70,1), 0 0 24px rgba(255,60,60,0.95), 0 0 40px rgba(255,50,50,0.85), 0 0 60px rgba(255,45,45,0.7), 0 0 80px rgba(255,40,40,0.5), 0 0 100px rgba(255,35,35,0.35), 0 0 6px rgba(0,0,0,0.9); }
  61%       { opacity: 0.9; filter: brightness(0.85); text-shadow: 0 0 4px rgba(255,80,80,0.5), 0 0 8px rgba(255,60,60,0.25), 0 0 6px rgba(0,0,0,0.9); }
  62%       { opacity: 1; filter: brightness(1); text-shadow: 0 0 4px rgba(255,100,100,1), 0 0 12px rgba(255,70,70,1), 0 0 24px rgba(255,60,60,0.95), 0 0 40px rgba(255,50,50,0.85), 0 0 60px rgba(255,45,45,0.7), 0 0 80px rgba(255,40,40,0.5), 0 0 100px rgba(255,35,35,0.35), 0 0 6px rgba(0,0,0,0.9); }
  63%       { opacity: 0.9; filter: brightness(0.85); text-shadow: 0 0 4px rgba(255,80,80,0.5), 0 0 8px rgba(255,60,60,0.25), 0 0 6px rgba(0,0,0,0.9); }
  64%       { opacity: 1; filter: brightness(1); text-shadow: 0 0 4px rgba(255,100,100,1), 0 0 12px rgba(255,70,70,1), 0 0 24px rgba(255,60,60,0.95), 0 0 40px rgba(255,50,50,0.85), 0 0 60px rgba(255,45,45,0.7), 0 0 80px rgba(255,40,40,0.5), 0 0 100px rgba(255,35,35,0.35), 0 0 6px rgba(0,0,0,0.9); }
  65%       { opacity: 0.9; filter: brightness(0.85); text-shadow: 0 0 4px rgba(255,80,80,0.5), 0 0 8px rgba(255,60,60,0.25), 0 0 6px rgba(0,0,0,0.9); }
  66%, 88%  { opacity: 1; filter: brightness(1); text-shadow: 0 0 4px rgba(255,100,100,1), 0 0 12px rgba(255,70,70,1), 0 0 24px rgba(255,60,60,0.95), 0 0 40px rgba(255,50,50,0.85), 0 0 60px rgba(255,45,45,0.7), 0 0 80px rgba(255,40,40,0.5), 0 0 100px rgba(255,35,35,0.35), 0 0 6px rgba(0,0,0,0.9); }
  89%       { opacity: 0.9; filter: brightness(0.85); text-shadow: 0 0 4px rgba(255,80,80,0.5), 0 0 8px rgba(255,60,60,0.25), 0 0 6px rgba(0,0,0,0.9); }
  90%       { opacity: 1; filter: brightness(1); text-shadow: 0 0 4px rgba(255,100,100,1), 0 0 12px rgba(255,70,70,1), 0 0 24px rgba(255,60,60,0.95), 0 0 40px rgba(255,50,50,0.85), 0 0 60px rgba(255,45,45,0.7), 0 0 80px rgba(255,40,40,0.5), 0 0 100px rgba(255,35,35,0.35), 0 0 6px rgba(0,0,0,0.9); }
  91%       { opacity: 0.9; filter: brightness(0.85); text-shadow: 0 0 4px rgba(255,80,80,0.5), 0 0 8px rgba(255,60,60,0.25), 0 0 6px rgba(0,0,0,0.9); }
  92%       { opacity: 1; filter: brightness(1); text-shadow: 0 0 4px rgba(255,100,100,1), 0 0 12px rgba(255,70,70,1), 0 0 24px rgba(255,60,60,0.95), 0 0 40px rgba(255,50,50,0.85), 0 0 60px rgba(255,45,45,0.7), 0 0 80px rgba(255,40,40,0.5), 0 0 100px rgba(255,35,35,0.35), 0 0 6px rgba(0,0,0,0.9); }
  93%       { opacity: 0.9; filter: brightness(0.85); text-shadow: 0 0 4px rgba(255,80,80,0.5), 0 0 8px rgba(255,60,60,0.25), 0 0 6px rgba(0,0,0,0.9); }
  94%, 100% { opacity: 1; filter: brightness(1); text-shadow: 0 0 4px rgba(255,100,100,1), 0 0 12px rgba(255,70,70,1), 0 0 24px rgba(255,60,60,0.95), 0 0 40px rgba(255,50,50,0.85), 0 0 60px rgba(255,45,45,0.7), 0 0 80px rgba(255,40,40,0.5), 0 0 100px rgba(255,35,35,0.35), 0 0 6px rgba(0,0,0,0.9); }
}

@keyframes title-flicker-soft {
  0%, 52%   { opacity: 1; filter: brightness(1); text-shadow: 0 0 4px rgba(255,100,100,1), 0 0 12px rgba(255,70,70,1), 0 0 24px rgba(255,60,60,0.95), 0 0 40px rgba(255,50,50,0.85), 0 0 60px rgba(255,45,45,0.7), 0 0 80px rgba(255,40,40,0.5), 0 0 100px rgba(255,35,35,0.35), 0 0 6px rgba(0,0,0,0.9); }
  53%       { opacity: 0.9; filter: brightness(0.85); text-shadow: 0 0 4px rgba(255,80,80,0.5), 0 0 8px rgba(255,60,60,0.25), 0 0 6px rgba(0,0,0,0.9); }
  54%       { opacity: 1; filter: brightness(1); text-shadow: 0 0 4px rgba(255,100,100,1), 0 0 12px rgba(255,70,70,1), 0 0 24px rgba(255,60,60,0.95), 0 0 40px rgba(255,50,50,0.85), 0 0 60px rgba(255,45,45,0.7), 0 0 80px rgba(255,40,40,0.5), 0 0 100px rgba(255,35,35,0.35), 0 0 6px rgba(0,0,0,0.9); }
  55%       { opacity: 0.9; filter: brightness(0.85); text-shadow: 0 0 4px rgba(255,80,80,0.5), 0 0 8px rgba(255,60,60,0.25), 0 0 6px rgba(0,0,0,0.9); }
  56%       { opacity: 1; filter: brightness(1); text-shadow: 0 0 4px rgba(255,100,100,1), 0 0 12px rgba(255,70,70,1), 0 0 24px rgba(255,60,60,0.95), 0 0 40px rgba(255,50,50,0.85), 0 0 60px rgba(255,45,45,0.7), 0 0 80px rgba(255,40,40,0.5), 0 0 100px rgba(255,35,35,0.35), 0 0 6px rgba(0,0,0,0.9); }
  57%       { opacity: 0.9; filter: brightness(0.85); text-shadow: 0 0 4px rgba(255,80,80,0.5), 0 0 8px rgba(255,60,60,0.25), 0 0 6px rgba(0,0,0,0.9); }
  58%, 100% { opacity: 1; filter: brightness(1); text-shadow: 0 0 4px rgba(255,100,100,1), 0 0 12px rgba(255,70,70,1), 0 0 24px rgba(255,60,60,0.95), 0 0 40px rgba(255,50,50,0.85), 0 0 60px rgba(255,45,45,0.7), 0 0 80px rgba(255,40,40,0.5), 0 0 100px rgba(255,35,35,0.35), 0 0 6px rgba(0,0,0,0.9); }
}

body.loaded .select-screen h1,
body.fonts-ready .select-screen h1 {
  opacity: 1;
}

.char-grid {
  opacity: 0;
  transition: opacity 2.8s ease-out;
  display: grid;
  grid-template-columns: repeat(6, minmax(0, 1fr));
  gap: 12px;
  max-width: 960px;
  min-height: 0;
  align-items: center;
  justify-items: center;
}

body.loaded .char-grid,
.select-screen.ready .char-grid {
  opacity: 1;
}

/* Charakterauswahl: Rechteckige Karten mit Köpfen (alle nach links blickend), Klick wählt Charakter */
.char-card {
  position: relative;
  width: 100%;
  aspect-ratio: 3/4;
  max-width: 72px;
  border-radius: 8px;
  border: 2px solid rgba(255, 255, 255, 0.06);
  overflow: hidden;
  cursor: pointer;
  background: linear-gradient(160deg, rgba(40, 20, 20, 0.9) 0%, rgba(15, 8, 8, 0.95) 100%);
  box-shadow: inset 0 1px 0 rgba(255, 255, 255, 0.04), 0 2px 8px rgba(0, 0, 0, 0.5);
  transition: transform 0.2s ease, box-shadow 0.3s ease, border-color 0.3s ease;
}

.char-card:hover {
  transform: scale(1.08);
  border-color: rgba(255, 255, 255, 0.12);
  box-shadow: 0 8px 24px rgba(0, 0, 0, 0.7), 0 0 12px rgba(255, 80, 80, 0.1);
}

/* Vor Einschalten: kein Hover-Scale / kein zusätzlicher Schatten auf den Karten */
body:not(.game-activated) .char-card {
  /* Off-Modus: kein heller Verlauf/Glanz auf den Icons */
  background: #1a0707;
  border-color: rgba(120, 30, 30, 0.45);
  box-shadow: 0 2px 8px rgba(0, 0, 0, 0.45);
}

body:not(.game-activated) .char-card:hover {
  transform: none;
  box-shadow: none;
  border-color: rgba(120, 30, 30, 0.45);
}

.char-card.selected-p1 {
  border-color: rgba(255, 60, 60, 0.7);
  box-shadow:
    0 0 8px rgba(255, 50, 50, 0.3),
    0 0 20px rgba(255, 40, 40, 0.15),
    inset 0 0 12px rgba(255, 50, 50, 0.08);
}

.char-card.selected-p2 {
  border-color: rgba(255, 140, 50, 0.7);
  box-shadow:
    0 0 8px rgba(240, 120, 40, 0.3),
    0 0 20px rgba(200, 90, 20, 0.15),
    inset 0 0 12px rgba(240, 120, 40, 0.08);
}

/* Grid-Icon-Canvas: kein dunkler Hintergrund wie beim Haupt-Canvas – transparent */
.char-card .char-card-outline,
.char-card canvas.char-card-outline {
  background: transparent !important;
  box-shadow: none !important;
  position: absolute;
  inset: 0;
  width: 100%;
  height: 100%;
  pointer-events: none;
  z-index: 0;
}

/* P1-Auswahl: subtiler Kantenglow mit Puls */
.char-card.selected-p1::before {
  content: "";
  position: absolute;
  inset: -2px;
  z-index: -1;
  border-radius: 10px;
  background: linear-gradient(
    135deg,
    rgba(255, 60, 60, 0.6) 0%,
    rgba(200, 30, 30, 0.2) 40%,
    rgba(255, 80, 80, 0.5) 100%
  );
  opacity: 0.8;
  animation: glow-pulse-p1 2s ease-in-out infinite;
  pointer-events: none;
}

.char-card.selected-p1::after {
  content: "";
  position: absolute;
  inset: 0;
  z-index: 2;
  border-radius: 8px;
  pointer-events: none;
  box-shadow: inset 0 -20px 30px -15px rgba(255, 50, 50, 0.2);
}

/* P2-Auswahl: subtiler Kantenglow mit Puls */
.char-card.selected-p2::before {
  content: "";
  position: absolute;
  inset: -2px;
  z-index: -1;
  border-radius: 10px;
  background: linear-gradient(
    135deg,
    rgba(255, 140, 50, 0.6) 0%,
    rgba(180, 80, 20, 0.2) 40%,
    rgba(255, 170, 80, 0.5) 100%
  );
  opacity: 0.8;
  animation: glow-pulse-p2 2s ease-in-out infinite;
  pointer-events: none;
}

.char-card.selected-p2::after {
  content: "";
  position: absolute;
  inset: 0;
  z-index: 2;
  border-radius: 8px;
  pointer-events: none;
  box-shadow: inset 0 -20px 30px -15px rgba(240, 120, 40, 0.2);
}

@keyframes glow-pulse-p1 {
  0%, 100% { opacity: 0.6; }
  50% { opacity: 1; }
}

@keyframes glow-pulse-p2 {
  0%, 100% { opacity: 0.6; }
  50% { opacity: 1; }
}

/* Oberkörper inkl. Kopf/Haare; über dem Glow-Canvas */
.char-card-head {
  position: relative;
  z-index: 1;
  display: block;
  width: 100%;
  height: 100%;
  object-fit: cover;
  object-position: center 0%;
  transform: scaleX(-1) scale(1);
  filter: brightness(0);
}

/* Oli, Deniz und Subethan schauen in die andere Richtung */
.char-card[data-id="oli"] .char-card-head,
.char-card[data-id="deniz"] .char-card-head,
.char-card[data-id="subethan"] .char-card-head {
  transform: scaleX(1) scale(1);
}

/* Charakter-Icons: Flackern nach P1/P2/VS – gleiche Flimmergeschwindigkeit wie andere, 6s total */
body.game-activated .char-card-head {
  animation: char-card-power-on 6s ease-out 0.5s forwards;
}

.badge-row {
  display: flex;
  gap: 4px;
  margin-top: 2px;
  flex-wrap: wrap;
}

.badge {
  font-size: 9px;
  padding: 1px 4px;
  border-radius: 3px;
  background: rgba(255, 255, 255, 0.06);
}

button#start-btn {
  position: relative;
  margin-top: -20px;
  padding: 0.6em 1.4em;
  border-radius: 0;
  border: none;
  background: none;
  color: #ff5555;
  font-family: "SingleFighterAlt", "SingleFighter", system-ui, -apple-system, BlinkMacSystemFont,
    "Segoe UI", sans-serif;
  font-size: 1.35rem;
  font-weight: 700;
  letter-spacing: 0.12em;
  letter-spacing: 0.08em;
  text-transform: uppercase;
  cursor: default;
  box-shadow: none;
  opacity: 0;
  pointer-events: none;
  color: #ff4444;
  text-shadow:
    0 0 12px rgba(255, 60, 60, 0.6);
  filter: brightness(0);
  /* Kein weicher Opacity-Übergang: hell/dunkel wechselt sprunghaft bei 2 Charakteren */
  transition: opacity 1.4s ease-out 0.3s, transform 0.2s ease-out;
}

body.loaded button#start-btn,
body.fonts-ready button#start-btn {
  opacity: 1;
}

body.game-activated button#start-btn {
  opacity: 0.4;
  text-shadow:
    0 0 2px rgba(255, 120, 120, 0.45),
    0 0 4px rgba(255, 80, 80, 0.3);
  /* Start-Button flackert nur leicht nach den Charaktericons (Delay 1.2s) */
  animation: title-power-on 3s ease-out 1.2s forwards !important;
}

/* Nach 3s: Flackern beendet (JS: .start-btn-flicker-done + body.vfx-flicker-done), Button bleibt sichtbar */
body.game-activated button#start-btn.start-btn-flicker-done,
body.game-activated.vfx-flicker-done button#start-btn {
  animation: none !important;
  filter: brightness(1) !important;
}

button#start-btn.enabled {
  pointer-events: auto;
  cursor: pointer;
}

/* 2 Charaktere: sofort sichtbar, kein erneutes Flackern (animation:none) */
body.game-activated button#start-btn.enabled {
  opacity: 1 !important;
  animation: none !important;
  filter: brightness(1) !important;
  text-shadow:
    0 0 2px rgba(255, 120, 120, 0.45),
    0 0 4px rgba(255, 80, 80, 0.3);
}

button#start-btn.enabled:hover {
  transform: scale(1.18);
}

/* Disabled-Zustand: kein Browser-Grau, nur cursor */
button#start-btn[disabled] {
  cursor: not-allowed;
}

/* Beim Neustart nach Kampf: alles wieder ausblenden, dann gleiche Einblendung wie beim ersten Laden */
body.reintro .select-screen h1,
body.reintro .select-screen .char-grid,
body.reintro .select-screen button#start-btn {
  opacity: 0;
}

body.reintro .char-preview-wrapper .char-preview-p1,
body.reintro .char-preview-wrapper .char-preview-p2,
body.reintro .char-preview-wrapper .char-preview-vs {
  opacity: 0;
}

